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Virtual Reality (VR) and Augmented Reality (AR) – 1 Day Training Workshop


Overview

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Details

On this 1 day workshop, our Immersive technology trainer will introduce attendees to the fundamental aspects and creative possibilities of virtual reality and augmented technology which are revolutionizing the entertainment, engineering, defence and healthcare industries. Attendees will learn how to create and manage immersive technology environments, design 3D scenes and be taught the essential element of interactivity using Oculus Rift and Touch technology

Who should attend?

This workshop is designed for marketing professionals, technologists, storytellers, writers and film producers, senior strategists and entrepreneurs who wish to fully understand the core principles and practical applications of Virtual Reality technology

What you will learn in this workshop

The workshop will include the following learning modules

Introduction to VR and AR
- A brief history of VR and AR,
- The titans of VR and AR explained; Oculus/Facebook, Samsung, Sony, Apple and Google.
- The essential ingredients of presence (Tracking, FoV, peripherals, haptics, foveated rendering, locomotion, 3D audio etc)
- The continued rise of MR and AR (Inside-out tracking, MS HoloLens (I will try and bring one) and why it is so important.

Content and Distribution
- VR, AR and 360 content distribution platforms
- What content is working and what is not
- The commercial landscape
- Software development platforms
- Introduction to social VR
- Creative tools

VR production process explained
- 360 degree capture
- 360 video formats
- Editing 360 content
- Capturing 360 sound and core principles of 360 production
- How to make a simple webVR app
- Group 360 photo tour project, from concept to delivery

Use cases for immersive technology

- How immersive is revolutionising multiple verticals, from healthcare, recruitment, productivity to training.
- Integration of VR into existing workflows
- Practical applications of ARKit and ARCore

The Future of VR and AR
- The new 180 degree format
- Volumetric video capture and photogrammetry
- Making a simple VR animation (each person will need their laptop)
- Artificial intelligence, 5G and IOT - what these will mean for immersive
- Q and A

Note: the above outline is also complemented with case-studies and more specific content around the needs of the attendees

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